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The reaction of the video game industry after Trump's comments
After the El Paso and Dayton shootings, Donald Trump accuses the "disgusting and macabre" video games to be the cause of the mass killings. EVAN VUCCI / AP

Like a feeling of déjà vu. After the mass killings on Saturday, August 3 and Sunday, August 4 in El Paso, Texas, and Dayton, Ohio, which cost the lives of 31 people, Donald Trump accused the video games to promote violence.

While condemning "Racism, sectarianism and white supremacism", "Sinister Ideas That Must Be Overcome", the president of the United States has more widely questioned the alleged psychiatric problems of killers and the influence, according to him nefarious, of the electronic entertainment. "We must stop the glorification of violence in our society. This includes the disgusting and macabre video games that are now commonplace. ", he pointed out during a speech Monday at the White House.

This is not a first. In March 2018, after the killings at Parkland High School in Florida, the White House boarder took over this antiphon of the 1990s, inviting the American Congress to "To discuss the exposure to violent video games and their correlation with aggression and sensitization among children". In 2012, already, Donald Trump was linking the two: "The violence of video games and glorification must be stopped – they create monsters! AT", he had tweeted.

This time, Donald Trump was able to rely on the support of Republicans, such as Dan Patrick, Deputy Governor of Texas, who asked the federal government to "Do something about the video game industry", while the Republican leader Kevin McCarthy suggested, on Fox News, than AT" [cette tuerie] Was perhaps a video game for this evil demon. A video game for him. He has no humanity, no sense of life. He wanted to be a super soldier for his game Call of Duty AT". This military video game is succinctly mentioned in the openly xenophobic manifesto attributed to the alleged author of the El Paso bombing, Patrick Crusius.

Same correlation as between bananas and suicide

The reaction of the industry was unanimous. In a statement, America's most powerful video game syndicate, the Entertainment Software Association (ESA), convenes the same scientific studies as it did in March 2018 to deny any link between violence and gambling. O, to better contrast that these mass killings are an American problem.

"More than 165 million Americans are gamers and billions are playing around the world. However, in other countries, where we play with so much enthusiasm, we do not find the tragic levels of violence in the United States. AT"

In a joint statement, Renee Gittins and Nika Nour, respectively executive directors of the International Game Developers Association (IGDA) and its foundation, Igdaf, have also rejected Donald Trump's accusations. :

"Blaming video games is distracting from the larger problems that are at hand. There is a staggering amount of scientific study showing that there is no connection between games and violence. AT"

The hypothetical correlation between video game and violence, as well as a traditional medial cream pie language element of the Republican pro-firearms, nâ € Indeed, it has never been proven. "The data on bananas causing suicides are also conclusive. Literally: the numbers are pretty much the same  »says Chris Ferfuson, professor of psychology at the American Psychological Association (APA), quoted by the New York Times. According to the International University of Florida, domestic violence is a much bigger factor.

The gun lobby spun

Few are fooled by Donald Trump's strategy of moving the debate on the video game rather than bringing the public discussion to the point of wearing weapons. influence of his xenophobic speeches.

In a long stand on The Atlantic, the teacher in game design Ian Bogost compares the video game to  € œA sacrificial lamb, slaughtered in the name of protecting the rights of possession of weaponsâ €. An idea shared by the British creator Sam Barlow (Her Story), who thus reversed the accusations of the tenant of the White House:

 € œThis isnâ € ™ t [la faute d’]a mental illness. These are not the video games. These are the weapons. And white supremism. The original peaches of American colonized, exported from Europe. AT"

Former White House candidate Hillary Clinton has been associated To the wave of condemnation of the words of Donald Trump. "People are suffering from mental illness in every other country on Earth; people play video games in almost every other country on earth. The difference is the weapons. AT"

In his manifesto online, Patrick Crusius presents himself his attack as a response to "Hispanic invasion of Texas", a thesis close to the anti-immigrationist themes of Donald Trump. He also expressly welcomes the idea of ​​living in the United States for his legislation that favors the wearing of weapons, without which he could not have taken the act.

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